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[图像编程]graphics programming black book(with detailed technical intro of quak

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发表于 2005-10-15 18:19:49 | 显示全部楼层 |阅读模式
http://www.gamedev.net/reference/articles/article1698.asp

Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.
发表于 2005-10-16 01:25:06 | 显示全部楼层
好书
赞!
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发表于 2006-7-7 08:08:38 | 显示全部楼层
真是好书!
谢谢楼主~
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